Category Archives: Video Games

Mobile Game Review – Bread Kittens

Let’s blame Rick for this one, since’ he’s the one who forwarded me the Kotaku review of Bake450′s Bread Kittens.

Despite the reviewer’s own admission that he was hopelessly addicted to the game, I really wasn’t expecting much. I really like playing games on my iPad mini, and I’ve been known to go on weekend long Robot Unicorn Attack binges. But, I already had a couple games I was playing regularly and let’s face it. Bread Kittens sounds really stupid. Really. Stupid.

bread kittens splash

Yes, there are baked goods. Yes, there are kittens. Yes, there is an obsessive collection component to it (my casual game kryptonite). And yet I too thought I would be immune from Bread Kittens’ life-sucking powers.

Oh how very wrong I was.

bread kittens splash

The game is deceptively simple, the art is average at best and the animations aren’t even on par with most flash games. But I cannot. Stop. Playing it. It’s basically an ultra simplified mash-up of Cooking Mama & Pokemon. As the player you find yourself in Catlandia, a sort of Disneyfied version of Europe broken into districts that are unlocked as you progress. You are a kitten trainer and you need to tame ferral cats using “capture bread” and then battle them against other cats to capture more cats, level them up and outfit them with armour. I mean bread. I mean… oh whatever.

bread kittens dojo

So this is where the Cooking Mama stuff comes into play. In order to better prepare your kittens for combat you have an array of baked goods you can prepare using the flour you receive upon completing battles. Different types of baked goods confer different types of buffs. Wheat bread gives a boost to attacks, whereas custard buns increase the likelyhood of critical attacks. Pancakes enable HP steals, etc. New recipes are unlocked each time you finish an area, but you still need to purchase the recipe in order to actually use it. This can be done for a typically ludicrous amount of flour, or the paid currency, called “Meowbux,” which I guess is how they get you.

bread kittens choose cat

Battling is done by tapping on a moving meter, the precision with which you do so determining the strength of the attack and the number of stars you get for that battle. Levels can be replayed with any of your cats, which is good for grinding to level up your stable and to 100% the gold stars for each area. Each area also has different cats to be captured, 161 in total, with various breeds raging from common to ultra-rare, which also affects how easy they are to tame. Sure you can expedite the process by using paid currency, but there is a certain satisfaction to tossing 30 pieces of “capture bread” at a cartoon spinx before finally adding him to your collection.

There is a competitive multiplayer aspect to the game as well, where you can play against your friends over local wi-fi, or battle random strangers online. Not knowing anyone else sad enough to download the game I opted to try the online mode late one night and quickly regretted it. The matches are completely random, so my poor level 12 tabby with nothing but a slice of rye bread found himself against a level 20 Ultra-rare General Meow with pizza armour. Realizing my error after only one punishing blow from my foe’s gold-line supercat, I opted to forfeit and leave the online play to the big spenders.

I should be embarrassed about how much time I’ve sunk into such a deceptively simple game, but I’ve already named a couple of my in-game battle cats after Gatsby and Kala.

And Kala is wearing a bagel.

That in itself would justify the cost of the game to me. But it was free. So. Yeah.

Take My Money Tuesdays: The Realm

Welcome to Take My Money Tuesdays, a new feature where I highlight a different video game crowd funding campaign that I think looks interesting or deserving of extra attention.

Not to be confused with prehistoric MMO The Realm Online, this week’s pick, The Realm, is aiming to be a sort of next generation point and click adventure game with some of the most gorgeous, painterly art I’ve seen in a video game.

The Realm Background

Oh, and did I mention it has a female protagonist? Not really the sort of thing I’d need to point out in most storytelling mediums, but considering the state of affairs in the video game world, I think that attempts at increasingly diversity when it comes to subjects and characters should be highlighted and supported. Touchstones for the tone of the game include Machinarium and Ico, so lovers of arty-emotional games take notice.

The Realm Sarina

You play as Sarina, a young girl on a quest to find a mythical flower to cure her ill mother. While on her journey she meets a stone gollum named Toru who becomes her friend. Rather child-like and naive, Sarina must teach Toru in order to unlock new parts of the game. I like the idea of a simple, but heartfelt story supported by innovative teaching mechanics and interactions that don’t rely exclusively on trying to figure out how to combine random inventory items together. As I’ve mentioned before, “adventure game logic” is one of my biggest pet-peeves with these types of games, so I’m glad that developers Atomhawk Design and Lantern Interactive are drawing inspiration from contemporary game design to make things more intuitive for today’s players.

The Realm Toru

I guess what really impresses me about this project is the art and the scope. With only seven days to go and only 33% funded, this is a game that needs our help to see the light of day.

Mobile Game Review – Go! Candy

Go! Candy iPad game
Go! Candy is an iPad game I was invited to review by the creators, A Sitting Duck. It’s another endless runner type game with cute cartoony graphics, based on a series of YouTube animated shorts by Luke Hyde.

While the YouTube shorts rely mostly on absurdist humour and the occasional bit of grossness, either in the form of barfing, snotting or even a Riki-Oh: The Story of Ricky style punch through someone’s head, the game is surprisingly free of such flourishes.

Go! Candy iPad game

You play as Candy, an apparently magical green dinosaur who flies through the air gobbling up apples. It seems you are also meant to collect the letters of your name as you whiz through the air to unlock some sort of powerup, although I seldom managed to do so before I got bored.

Yeah, that’s right. I got bored.

See, the instructions at the beginning of the game tell you to tap the screen to boost and slide your finger up and down to move up or down. The problem is, as soon as you take your finger off the screen, Candy does a head-dive into the ground and then bounces on his noggin until he dies. Which means that in order to actually play the game, you in fact need to hold your finger on the screen at all times, which can get pretty tedious, let me tell you. Not to mention the fact that this also seriously obscures the screen.

Which is actually usually fine, as the game is VERY forgiving. The main obstacles are blobby pigeon birds and rotten apples (and I suppose the ground if you dip a little too low, or god forbid deign to remove your finger from the screen to scratch your nose), but you really need to hit a lot of those before you do any actual damage. At worst your letter count will revert to nothing, but with no missions and a negligible difficulty curve, I think my worst criticism is that the game is too easy…

Go! Candy iPad game

The floating up and down bits are broken up periodically by the appearance of Candy’s arch-nemesis, Negaraus, a blue dinosaur wearing a Power Glove. However, with little variation to his laser attacks, these diversions sadly do little to make the game more engaging.

The score is pleasantly peppy and chip-tune-y and the art style is cute and distinctive, and while I certainly enjoyed the aesthetic of the game, there unfortunately just wasn’t enough gameplay wise for me to really recommend it. However, I wouldn’t mind seeing what else A Sitting Duck has to offer in the future.

That said, it does appear to be a free download in iTunes, so I guess you wouldn’t really lose much by giving it a shot yourself, if you were so inclined.

Take My Money Tuesdays: Among The Sleep

With horror franchises like Dead Space and Resident Evil becoming increasingly action oriented, it might seem like survival horror is on the outs. But indie titles like Amnesia The Dark Descent have proven that there’s life yet in the genre. Now Krillbite Studio has decided to up the ante with Among The Sleep, a horror survival game where you play as a two year old child.

ats_screen02

Originally started as a thesis project, the team behind Beyond the Sleep was struck by the potential of their game and decided to grow it into a full-fledged, commercially viable product. The concept is entirely unique, and the care they’ve put into the little things that help immerse you in the game, like a wobbly camera when you move that mimics a toddler’s unsure footing, is rather awe inspiring.

ats_screen03

Frankly, I find the idea of being a two year old terrifying on its own. Adding in creepy noises and nightmare visuals could make this the scariest game of all time. Now who wouldn’t support that?

Mobile Game Review – Get Water!

I know I’ve been hinting and hinting at a new Dames Who Make Games interview, but while I’m working on that I wanted to share with you the game my subject was working on. Get Water! is the first game by Decode Global, a Montreal based game focused on making mobile games that also serve a social message.

The game itself is an endless runner with a neat little mechanic around the way you travel. Instead of the usual “tap to up or down,” you actually draw under the feet of Maya, a young girl in rural India who is pulled out of school in order to fetch water for her family. The gameplay itself is simple, but the way the water access them is reinforced by the fluid motion of drawing a path across the screen is both an effective narrative trick and a fun way to play on the touchscreen. It almost makes the game rather relaxing to play.

Until the peacocks show up, that is.

That’s right, just when you start getting comfortable, leisurely dragging your way across the screen, peacocks and turtles and soccer balls start showing up all over the place. Get Water! might seem simple to start, but the difficulty level definitely starts curving so that each level feels well earned. Special powers and other upgrades can be purchased with pencils, the in-game currency, a node to the game’s other them of access to education.

Each level is prefaced by a short animated sequence that adds to Maya’s story and shows another facet of the problem of water scarcity. Never preachy, the game definitely puts the emphasis on fun and achievement, with the social messages sprinkled in as flavour. The result of this approach is something that is both addictive to play, and something that naturally introduces social questions that it asks the player to answer on their own.

A success both as a game and as a way of raising awareness, Get Water! is also a great distraction on the metro, and definitely a game I can recommend.