This post is the final part in my series about my adventures as a first time game developer. You can find Part 1 here, Part 2 here, part 3 here, part 4 here, part 5 here and part 6 here and part 7 here.
Being that this is my first post in more than 9 months, I’m sure many of you are wondering where I’ve been and what I’ve been up to, and I’ll get to that in an upcoming post, but first I figured I should finally get around to wrapping up my series about making a video game for the first time.
In episode 7 I said that I was scrambling to get a first draft of the game ready in time for the October 2016 MRGS meetup, which I managed to do. Even if it was full of typos. Presenting the game was a little odd because it doesn’t have any graphics, so I made up a slide deck and babbled mostly about the process of making the game and my influences… pretty much what I’ve been doing in this dev diary series, all crammed into 5 minutes.
Feedback from the people who played the game was positive, although I think most people expected a longer experience. My plan had been to just fix the typos and get it online, but but then I started thinking of all the ways I could improve it… and maybe I should just scrap everything and start from scratch, and…
And then got overwhelmed by life and my new job and I put off blogging and publishing my little experiment.
I finally found the time to fix the typos and post Ghost Story online on itch.io. You can play the game, in your browser, for free, here.
If you do play it, let me know what you think. I don’t think I’ll be quitting my job any time soon to become a full-time indie developer, but it was definitely a fun experience. I hadn’t written fiction in years, and while I don’t claim that my game is really that creative, it was nice to know that I could still tell a story if I wanted to. I have a few other sort of time waster projects I’d like to pursue at some point, but I’m trying to make sure I don’t spread myself too thin these days so who knows if I’ll ever find time for them.
While really just a (very) short story with some branching parts, I’m glad I challenged myself to do this, if only to prove that anybody can make a game if they want to.