Over the weekend Rick and I had the extreme pleasure of attending the 2nd annual Montreal Independent Games Festival (MIGF for short). As you might recall, I was actually a judge at last year’s event, but this year I was able to attend as a civilian and go at my own pace. Sadly, as we had another event later that day we didn’t end up getting to try all of the games, but I definitely saw a few things I’m very eager to check out in the future.
One of the few multiplayer games on offer, Infinideer: Deerfinity is a hilariously fast-paced game for up to 4 players that involves trying to cross a highway without getting run over. Sound simple? It’s not. And it’s sooooo much fun to play. Bonus, you can buy it on itch.io now for $1!!!
I was actually really struck by how many of the games on display were already available to the public. In particular I’m very excited to be checking out LongStory, a narrative/dating sim style game about surviving your teen years with great LGBTQA representation. It’s being released episodically, with episode 6 due to drop for Android and iOS any day now. Also, the totally weird, totally charming Diaries of a Spaceport Janitor was released on Steam & itch.io the day before the festival, so I made sure to download it as soon as I got home after getting a taste of it at the fest.
MIGF 2016 also gave me a chance to catch up with Jason of Cardboard Utopia, and check out their progress on Children of Zodiarcs. I have to say, although I’m probably biased, but the game seriously just looks better and better every time I see it. I can’t wait until it’s all finished, I’ll probably cry all the way through it knowing how hard everyone worked. However, the MIGF crowd seemed to love it to, awarding it the Public’s Choice prize and the award for Gameplay design.
Last but not least was a game that Rick’s been dying to play called Epic Manager, which is basically a mash up of RPGs and Football Manager that sounds like my nightmare and his paradise. He’d been hesitating on getting it while it’s in early access, but at MIGF he was able to talk directly to the devs and found out that the game is more or less finished and they need more player input to finish their polish so I think he was convinced to grab it as soon as we got home.
Sadly, our limited time at the festival meant we barely scraped the surface of the games on offer, but I’m so grateful to Osama and Salim and the whole team behind the event for creating such a wonderful showcase for all the amazing things Montreal devs are doing.