Although I haven’t been able to travel to any conventions this year, I did make a point of buying a ticket from Montreal Comiccon 2016. Not nearly as big as SDCC or even something like Wondercon, Montreal Comiccon is slowly growing in size and reputation. In particular they’re investing a lot in having a strong video game presence, with a lot of people I know serving on panels or showing their games.
The day started with Geek Girl Brunch Montreal’s annual pre-Comiccon Dim Sum brunch, where I stuffed myself silly, despite less than stellar service. It took forever to find someone to take our order and when things did come they were often incorrect. Half the time we didn’t notice and just ate whatever was at the table we were so tired of waiting. I think next year we’re going to choosing a new venue.
We also had a comic book exchange as part of the brunch, but more on that in Part 2 of my wrap up when I share all of my amazing loot. At the convention itself I was most interested in trolling for amazing fan art and finding the very best cosplay.
I really love when people are creative with their cosplay, such as the couple dressed as Elliot with E.T. and a scary science guy. So fun! Apparently the day before I’d missed someone dressed as Matt the Radar Technician and later that day someone had spotted Septa Unella (a.k.a. Septa Shame).
Most of the day was spent with my friend Anne in artist’s alley. Rick had commissioned me to find some Witcher art as it’s one of the few franchises we both love that we don’t already own art for. However, despite trolling the aisles for HOURS I could not find one stitch of Witcher art. Nada. Zilch.
Being that both Shatner and Nicols were guests of honor this year, there was quite a bit of Star Trek cosplay. I have to say I was pretty jealous, as this is one of my dream cosplays. One day.
After Nichelle Anne and I returned to artist’s alley to finish up our shopping and say ‘hi’ to the folks in indie alley. Tribute was there showing Flinthook, which looks amazing. I got a great surprise running into some developers I’d met at a game jam as a judge. Apparently they were so encouraged by our reaction to their game that they continued development on it and will be releasing it soon!