Video Games

Super Kid Cannon Review

Super Kid Cannon Banner Full Disclosure: I was given pre-release access to this game for review purposes. All opinions expressed are my own.

Super Kid Cannon is a surprisingly tricky mobile game coming soon to Android, iOS and Windows phones. Already in limited release in New Zealand, Super Kid Cannon features an adorable Red Panda named Kid Cannon who must travel ever upwards in order to save his beloved girlfriend Justine from the evil clutches of the despicable Khan.

The game is billed as the “first of its kind Vertical Launcher,” ignoring of course the fact that Mega Jump was released back in 2010. But maybe that comparison is unfair, since Super Kid Cannon doesn’t utilize the accelorometer to steer. Instead it is more about timing your taps just right to launch yourself as the cannon is pointed in the intended direction, or to drop out of a mine cart without hitting any spikes.

SKC_Bomb_Pre_Explosion The characters are all well designed for maximum cuteness, although Kid’s complete lack of torso kind of weirds me out and makes me uncomfortable. But as usual, I’m pretty sure this is just me. The music is peppy and retro, while the sound effects help hammer home the Super Mario Bros/Donkey Kong feel.

Gameplay oscillates between fast paced twitch tapping and slow and methodical aiming, which can be tricky to get used to. The game itself is split into 5 worlds with 6 levels each. In each level you have 5 lives, which can be consumed rather quickly depending on how skilled you are at avoiding enemies and obstacles. Some areas can be quite tricky to aim in and the game often requires a minimum level of skill in order to be proficient. This isn’t some zen exercise in shuffling gems around a board. Timing is everything.

While Super Kid Cannon does employ a freemium monetization scheme, it is very feasible to complete the game without making any in-app purchases. All purchases are $0.99 and range from extra lives at the start of each level, to outfits that give buffs like automatically firing cannons.

While Super Kid Cannon is far from the most innovative game available on mobile, it is a pleasant little time waster that is tricky enough to supply a sense of achievement when completing a level, and I heartily recommend it.

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  • Reply
    April 9, 2014 at 11:22 am

    I’m always lookin’ for new time-wasters like this for my phone. I feel like I’ve been playing Candy Crush for millennia now (which I don’t feel great about given their ridiculous lawsuits).

    Elyse @ Cuddly as a Cactus

    • Reply
      April 10, 2014 at 6:25 am

      Yeah, I recently went on a deletion spree with my King games. Super Kid Cannon fills a somewhat different niche, but is still a good distraction.

  • Reply
    April 9, 2014 at 3:03 pm

    I usually get bored quickly with games on my phone. This one looks entertaining though! ^__^

    • Reply
      April 10, 2014 at 6:24 am

      It’s fun, but it is tricky. You should definitely give it a try.

  • Reply
    April 9, 2014 at 4:34 pm

    Looks pretty cute! I need to get away from Robot Unicorn Attack, I play it far too much, especially after I finished Lep’s world 3.


    • Reply
      April 10, 2014 at 6:26 am

      Do you play RUA I or II?

      Damn, now I want to play RUA.

      • Reply
        April 11, 2014 at 12:02 am

        I keep trying to respond and the internet keeps gobbling it up! I’m playing RUA 2, team rainbow!

        • Reply
          April 11, 2014 at 6:57 am

          Rock on! Team Rainbow forever!!

  • Reply
    Jennifer Taylor
    April 10, 2014 at 7:04 am

    It’s kitty Mario xD It looks cute though. Something I’ll probably download for my son to play when he gets bored while we’re out 🙂

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