Last year, Rick and I had the pleasure of being asked to demo a game made by a friend of ours live on stage at the IGDA Demo Night. Well, another year and another friend means that we found ourselves back on stage at this year’s IGDA Demo Night event.
This year the game was Cashtronauts, and this year Rick beat me. Soundly. But that was a minor low point in what was yet another great night on Montreal indie games. And like I did last year, I’m going to round up (in no particular order) my 5 favourite games, plus some honourable mentions.
A surreal first person exploration game where the narrative and the environment are one in the same. Beyond gorgeous and seriously tripy, I cannot wait to see how this develops.
A game about making games for mobile. Cut and paste your own assets and make up game rules around them and share the final results with your friends. Would be amazing for teaching kids how to make games. Or just sharing things with friends.
Gorgeous looking mobile game that blends puzzle solving and story progression in a fun and inventive way. I know mobile games are a dime a dozen, but this one definitely stands out.
A game where the objective is to sell the most weapons and make the most money. Casualties, bribes and media manipulation are all just part of the deal.
Another mobile game targeted to younger gamers, Slice Fractions basically takes physics puzzles like the ones found in games like Cut the Rope and adds simple lessons about fractions. Execution is impressive.