Rick’s been playing games since before he could walk. I went from an NES to a PS3 with nothing in between. We love to game together, but finding games we can both enjoy can be tough. Indie Game Date is our quest to find great indie games that both of us will love.
Alright. After a brief foray into $3 games last week, Rick and I are back on track with a new $1 Indie Game Date: the brand spanking new Super Amazing Wagon Adventure, an Atari-style speed-run of absurdity by Sparsevector, once again brought to our attention by the lovely Indie Gamer Chick.
Obviously inspired by edutainment classic, The Oregon Trail, Super Amazing Wagon Adventure is pretty much what is would be like to play the original, if the original were fun. And you had just taken a lot of speed. And I mean A LOT of speed. Like, Lemmy levels of speed. If he were hanging out with Hunter S. Thompson.
To start off you get three party members. Rick and I decided to name them after ourselves and our friend Tom. There is some rudimentary customization of the blocky-pixel heads that appear in the HUD, including “awesome beard” which was a no-brains choice for Rick’s avatar. There are also different wagons to choose from, including a Cinderella style carriage and a rocket powered one, but you have to unlock those by completing various challenges in the game. Rick’s character contracted dysentery before we even left on our first trip, then he died less than a minute later after being poisoned by a skunk. The rest of the party got to murder a unicorn, then we all died after trying to jump over a river and landing in the middle of the rockiest rapids I have ever seen in my life. While the first game only lasted five minutes, I probably laughed for just as long when it was over.
What Super Amazing Wagon Adventure lacks in historical accuracy it more than makes up for in breakneck pacing, pixel gore and non-stop bizarre humour that will have to busting a gut while trying to navigate the absolutely ruthless hoards of enemies this game throws at you. It’s not a particularly easy game to play, but that seems to be the point. I think the longest we managed to play without dying was about twelve minutes, and I’ll give you hint: I wasn’t the one holding the controller.
Unlike last week’s pick Wizorb, I doubt I’ll be playing this one on my own, but it’s definitely the sort of thing we’ll bust out when friends come over and we all need a good laugh. Which is totally worth $1 if you ask me.