Or, My Thoughts on Finishing ME3
If you are among the three people who want to play Mass Effect 3 and haven’t done so yet, there might be some spoilers in here for you. For everyone else, I’m sure the internet has already covered anything spoiler-y that I touch on.
Femshep by Smailika
One of the things I’d been procrastinating on during “the week of no water” was a summary of my Mass Effect 3 experience. That’s right, I completed one of my goals for the year!
So, what did I think?
Not having played Mass Effect or Mass Effect 2 myself, it’s difficult for me to compare ME3 to the other installments in the series in terms of controls and other mechanics, but I did appreciate the ability to mod weapons and customize my armor. Since I was playing on “Narrative” difficulty, combat was redonkulously easy, but the cover mechanics were a little sticky for me. The “jump-over” mechanic also took a while to get used to, but, from what I’d observed, it seemed a marked improvement over previous ME games.
As far as the story was concerned, I like that BioWare made Shepard’s dialogue more personal and emotional. There was a finality to almost every cut-scene that really drove home the gravity of the situation and made all your decisions that much more nerve-wracking. I also like that you got one really great scene with each of your squad mates and I’ll admit there were times where I got a little teary.
As for the ending itself, I wasn’t as furious as many others, but there were a few decisions that I seriously question. I don’t feel that there wasn’t enough choice for the ending, it did seem to follow the pattern BioWare had developed over the two previous games. Your choices affected who lived, who died and who was left together. However, I still don’t understand why BioWare felt it was necessary to destroy the Mass Relays, no matter which scenario you chose. I know they wanted some sort of finality, but that seemed like a clumsy way to do it and ended up creating more questions than it solved. I also thought it was lazy that certain characters could still show up at the very end, regardless of whether you brought them on the final suicide mission.
Name: Clare Shepard
Morality: Mostly Paragon, but increasingly Renegade as crap started to hit the fan.
Final Level: 54
No one, because I spent too much time trying to get James’ attention before figuring out he wasn’t romance-able.
Total Hours Played:
29+ hours during which time I one-hundred percented almost all the side quests.