
Even though I started using the moniker Gamerwife before Rick and I were actually married, today marks two years to the day that I officially became a gamer’s wife.
Happy Anniversary, Babe. Here’s to lots more.

Even though I started using the moniker Gamerwife before Rick and I were actually married, today marks two years to the day that I officially became a gamer’s wife.
Happy Anniversary, Babe. Here’s to lots more.
It’s actually a long weekend here in Canada, although the name of the holiday varies slightly depending on what part of the country you live in. In most of the country, it’s Victoria Day, as in the Queen. However, since my adopted province of Quebec isn’t exactly down with Her Majesty it was officially changed to as “la fete des patriotes” within the province in 2002 and is celebrated to commemorate la rebellion des patriotes, which allegedly started with a dispute over a pig wrestling contest. No. Really.
We’ve been keeping things pretty chill since Rick needs to travel again for work tonight, but we still managed to see Star Trek: Into Darkness and I recorded a guest host spot on Sound on Sight for it. I’ll leave my review for those that listen to the podcast.
The rest of the weekend was spent dealing with Gatsby’s ill-health. He’s prone to tummy upsets, but when we woke on Sunday to find him uncharacteristically hiding under the bed and spots of blood throughout the house we understandably panicked. After a $35 cab ride to the emergency vet clinic we were given an all-clear, but he’s been on 24 hour watch ever since. Next steps are twice daily antibiotics and a change in food, and I’m pretty sure he’ll be fine. But it’s put a rather nerve-wracking dent in what I’d assumed would be an extra-relaxing day off work.
Your Inspiration:
Your Vegan Recipe:
Bulgogi Style Tofu We tried this last week and holy smokes is it YUM! Definitely a keeper.

Your Smile:
Your new favourite cat.


Pitfall by Rob Osborne available on etsy
Heya!
How was your week? Ours was actually quite good. Managed to get back on the healthy eating wagon with some help from awesome Montreal business Lufa Farms. Every week we get locally sourced, essentially organic produce delivered to our building at work for convenient pickup. I can’t wait to figure out what to make with the sorrel & sunchokes in this week’s basket. Rick didn’t even notice that everything we ate this week was meat free. What?!
On to the link love:
Like writing letters? Wanna meet people with similar interests around the world? There’s still time to sign up for round 4 of International Geek Girl Pen Pals match ups!
In Take My Money Tuesdays news, A.N.N.E. and Among the Sleep both made their initial goals this week, but Magnetic By Nature and The Realm still need a little help.
Have a game you are crowd funding? Send me a line.
Need some new tunes? Powerglove’s amaze-balls soundtrack for Far Cry 3: Blood Dragon has been rocking my world all week.
Wanna know where your money really goes when you buy from a megacorp? Buycott lets you scan barcodes to make conscientious consumerism that much easier.
Speaking of consumerism, anybody wanna buy this for me? I’ll be your best friend… via The Geeky Hostess
And finally, these Post-Punk/Super Hero mash-ups are so spot on and amazing I just had to share them.
Let’s blame Rick for this one, since’ he’s the one who forwarded me the Kotaku review of Bake450′s Bread Kittens.
Despite the reviewer’s own admission that he was hopelessly addicted to the game, I really wasn’t expecting much. I really like playing games on my iPad mini, and I’ve been known to go on weekend long Robot Unicorn Attack binges. But, I already had a couple games I was playing regularly and let’s face it. Bread Kittens sounds really stupid. Really. Stupid.

Yes, there are baked goods. Yes, there are kittens. Yes, there is an obsessive collection component to it (my casual game kryptonite). And yet I too thought I would be immune from Bread Kittens’ life-sucking powers.
Oh how very wrong I was.

The game is deceptively simple, the art is average at best and the animations aren’t even on par with most flash games. But I cannot. Stop. Playing it. It’s basically an ultra simplified mash-up of Cooking Mama & Pokemon. As the player you find yourself in Catlandia, a sort of Disneyfied version of Europe broken into districts that are unlocked as you progress. You are a kitten trainer and you need to tame ferral cats using “capture bread” and then battle them against other cats to capture more cats, level them up and outfit them with armour. I mean bread. I mean… oh whatever.

So this is where the Cooking Mama stuff comes into play. In order to better prepare your kittens for combat you have an array of baked goods you can prepare using the flour you receive upon completing battles. Different types of baked goods confer different types of buffs. Wheat bread gives a boost to attacks, whereas custard buns increase the likelyhood of critical attacks. Pancakes enable HP steals, etc. New recipes are unlocked each time you finish an area, but you still need to purchase the recipe in order to actually use it. This can be done for a typically ludicrous amount of flour, or the paid currency, called “Meowbux,” which I guess is how they get you.

Battling is done by tapping on a moving meter, the precision with which you do so determining the strength of the attack and the number of stars you get for that battle. Levels can be replayed with any of your cats, which is good for grinding to level up your stable and to 100% the gold stars for each area. Each area also has different cats to be captured, 161 in total, with various breeds raging from common to ultra-rare, which also affects how easy they are to tame. Sure you can expedite the process by using paid currency, but there is a certain satisfaction to tossing 30 pieces of “capture bread” at a cartoon spinx before finally adding him to your collection.
There is a competitive multiplayer aspect to the game as well, where you can play against your friends over local wi-fi, or battle random strangers online. Not knowing anyone else sad enough to download the game I opted to try the online mode late one night and quickly regretted it. The matches are completely random, so my poor level 12 tabby with nothing but a slice of rye bread found himself against a level 20 Ultra-rare General Meow with pizza armour. Realizing my error after only one punishing blow from my foe’s gold-line supercat, I opted to forfeit and leave the online play to the big spenders.
I should be embarrassed about how much time I’ve sunk into such a deceptively simple game, but I’ve already named a couple of my in-game battle cats after Gatsby and Kala.
And Kala is wearing a bagel.
That in itself would justify the cost of the game to me. But it was free. So. Yeah.
Welcome to Take My Money Tuesdays, a new feature where I highlight a different video game crowd funding campaign that I think looks interesting or deserving of extra attention.
Not to be confused with prehistoric MMO The Realm Online, this week’s pick, The Realm, is aiming to be a sort of next generation point and click adventure game with some of the most gorgeous, painterly art I’ve seen in a video game.

Oh, and did I mention it has a female protagonist? Not really the sort of thing I’d need to point out in most storytelling mediums, but considering the state of affairs in the video game world, I think that attempts at increasingly diversity when it comes to subjects and characters should be highlighted and supported. Touchstones for the tone of the game include Machinarium and Ico, so lovers of arty-emotional games take notice.

You play as Sarina, a young girl on a quest to find a mythical flower to cure her ill mother. While on her journey she meets a stone gollum named Toru who becomes her friend. Rather child-like and naive, Sarina must teach Toru in order to unlock new parts of the game. I like the idea of a simple, but heartfelt story supported by innovative teaching mechanics and interactions that don’t rely exclusively on trying to figure out how to combine random inventory items together. As I’ve mentioned before, “adventure game logic” is one of my biggest pet-peeves with these types of games, so I’m glad that developers Atomhawk Design and Lantern Interactive are drawing inspiration from contemporary game design to make things more intuitive for today’s players.

I guess what really impresses me about this project is the art and the scope. With only seven days to go and only 33% funded, this is a game that needs our help to see the light of day.